UConn #EdTech

The University of Connecticut is dedicated to preparing educators who are capable of wisely-integrating technology, pedagogy, content knowledge, and learning theory across a diverse range of classroom, training, and other teaching and learning environments.

Housed within the university's broader Cognition, Instruction, and Learning Technology program⁠—ranked among the Top 15 Educational Psychology Graduate Programs in the United States by Successful Studentthe Two Summers Online Graduate Program serves as our pathway to a Master of Arts Degree (MA) or Sixth Year Certificate (SD) in Educational Technology.


Two Summers students stand outside the Gentry building

Two Summers

Master of Arts / Sixth Year in Educational Technology


Each spring, the Two Summers Program recruits a new cohort to begin in July.

The application deadline for this year's cohort (beginning 12 July 2021) is

15 May 2021

Applications will continue to be accepted and reviewed until the cohort is filled.

Applications received after the 2021-2022 cohort is filled will be wait-listed, but there are often last minute openings as applicants’ plans change.

Register Here



The University of Connecticut's Two Summers MA/SD Educational Technology Program is designed for the working educator. We target learning outcomes based on national standards and incorporate a variety of emerging technological/pedagogical tools:

    • Online / Distance/ Web-Based Learning
    • Problem- & Project-Based Teaching & Learning
    • Situated Teaching & Learning
    • eportfolios / Artifact-Based Assessment
    • Playful Teaching & Learning (e.g., Game-Based Learning, Simulations, "Serious" Games)
    • Assistive Technologies
    • Digital Literacies for Teaching & Learning

Although Two Summers typically features one week of on-campus classes and cohort-building during Summer Year 1, we will be moving to a fully-online format for the time being to accommodate current physical distancing guidelines. Plans for the final week of on-campus classes during Summer Year 2 will be announced at a later time.

UConn offers state-of-the-art facilities complete with a bring-your-own-device (BYOD) wireless environment, Smartboard-enabled classrooms, Blackboard-based course management software, and several custom mobile, online, and other tools for learning. Costs are consistent with policy set by the Graduate School, and online application is encouraged (assistance with the online application system can be found here). Two Summers Program course offerings are part of a standard Plan of Study for all cohort students.


Learn to Play, Play to Learn


Collaborative Worldbuilding - A Conversation with Drs. Trent Hergenrader & Stephen Slota

On 25 March 2021, the University of Connecticut's Digital Media & Design DMD3522: Interactive Storytelling and EPSY5266: Instructional Media & Game Design courses (led by Dr. Stephen Slota, UConn Assistant Professor-in Residence of Educational Technology) hosted a synchronous online conversation with Rochester Institute of Technology's Dr. Trent Hergenrader, professor of creative writing and author of the (2018) text Collaborative Worldbuilding for Writers and Gamers. Among topics discussed:

  • Story breadth, scope, structure, and perspective;
  • Pedagogical affordances of collaborative worldbuilding and roleplaying for K-12 and higher education classrooms;
  • Use of collaborative worldbuilding as a lens for understanding history, policy, culture, and personal identity; and
  • Comparisons of scripted vs. emergent narrative and affordances of both for teaching/learning and game design.




Hyrule Warriors: Age of Calamity - Instructional Game Design with Dr. Stephen Slota

Dr. Stephen T. Slota, Assistant Professor-in-Residence of Educational Technology and Digital Media & Design at the University of Connecticut, explores ways in which learning theory is embedded throughout the Nintendo Switch game Hyrule Warriors: Age of Calamity. This includes deconstruction of the game's behavioral reinforcement techniques as well as reflection on how Age of Calamity and The Legend of Zelda: Breath of the Wild are useful metaphors for theories of thinking and learning like information processing/schema theory and situated cognition.



8 Quick Tips


Dr. Stephen T. Slota, Assistant Professor-in-Residence of Educational Technology and Digital Media & Design at the University of Connecticut, shares eight quick tips for K-12 and higher educators in the process of transforming face-to-face instruction into online instruction.


UConn Top 15 Ranked EdPsych Program


For general questions about the Two Summers MA/SD Educational Technology Program, please contact:


Dr. Michael F. Young
Coordinator, Educational Technology
Associate Professor of Educational Psychology
(860) 486-0182

Dr. Stephen T. Slota
Asst. Coordinator, Educational Technology
Assistant Professor-in-Residence of Educational Technology / Digital Media & Design
(860) 486-8926

Lisa Rasicot
Administrative Assistant, Two Summers Program
(860) 486-4031

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