The University of Connecticut is dedicated to preparing educators who are capable of wisely-integrating technology, pedagogy, content knowledge, and learning theory across a diverse range of classroom, training, and other teaching and learning environments.
Housed within the university's broader Cognition, Instruction, and Learning Technology program—ranked among the Top 15 Educational Psychology Graduate Programs in the United States by Successful Student—the Two Summers Online Graduate Program serves as our pathway to a Master of Arts Degree (MA) or Sixth Year Certificate (SD) in Educational Technology.
Actively recruiting and accepting applications for the Summer 2024-25 Cohort
The University of Connecticut's Two Summers MA/SD Educational Technology Program is designed for the working educator. We target learning outcomes based on national standards and incorporate a variety of emerging technological/pedagogical tools:
- Online / Distance / Web-Based Learning
- Problem- & Project-Based Teaching & Learning
- Situated Teaching & Learning
- eportfolios / Artifact-Based Assessment
- Playful Teaching & Learning (e.g., Game-Based Learning, Simulations, "Serious" Games)
- Assistive Technologies
- Digital Literacies for Teaching & Learning
UConn offers state-of-the-art facilities complete with a bring-your-own-device (BYOD) wireless environment, Smartboard-enabled classrooms, Blackboard-based course management software, and several custom mobile, online, and other tools for learning. Costs are consistent with policy set by the Graduate School, and online application is encouraged (assistance with the online application system can be found here). Two Summers Program course offerings are part of a standard Plan of Study for all cohort students.
NOTE: Two Summers 2024-25 uses a hybrid format designed for working professionals and accommodates a busy work/learning schedule.
- The incoming Two Summers cohort (2024 – 2025) will meet face-to-face on the UConn Storrs campus from 9:00a – 4:00p on Monday, 15 July 2024 and again on Saturday, 20 July 2024; they will also meet virtually (using HuskyCT, the UConn version of Blackboard) from 9:00a – 4:00p on the intervening days, Tuesday (July 16) through Friday (July 19).
Playing with Perspectives Symposium (2022)
[Keynote] Play Nice: Empathy at the Heart of Design
On Friday, 2 December 2022 at 3:00p CST, University of Connecticut professor Dr. Stephen Slota gave a keynote address at the Playing with Perspectives Symposium hosted by Texas Christian University. The presentation, titled 'Play Nice: Empathy at the Heart of Design,' described subjectivity and identity; individuals' positioning within and between complex systems; the relationship between empathy and perspective-taking; authorial intent; three levels of narrative; storytelling in contemporary transmedia properties; collaborative worldbuilding; and best practices for high-quality storytelling in education, training, and game design.
Dr. Stephen T. Slota, Assistant Professor-in-Residence of Educational Technology and Digital Media & Design at the University of Connecticut, shares eight quick tips for K-12 and higher educators in the process of transforming face-to-face instruction into online instruction.
For general questions about the Two Summers MA/SD Educational Technology Program, please contact:
In The News
- Slota, S. T. (22 June 2022). UConn hosts inaugural Frontiers in Playful Learning conference. UConn Today.
- Young, M. F. (30 March 2022). Should schools invest in the metaverse? K-12 Dive.
- Slota, S. T. (14 February 2022). UConn Reads: '3 Books'. UConn Magazine.
- Slota, S. T. (15 October 2021). UConn game designers win big in Connecticut. UConn DMD.
- Young, M. F. (21 June 2021). Connecticut plans statewide online school for K-12. CT Examiner.
- Slota, S. T. (23 June 2020). Students build fictional world with real educational impact. UConn Neag News.
- Young, M. F. (20 April 2020). Virtual teaching: Skill of the future? Or not so much? Education Week.
- Young, M. F. (9 April 2020). DeVos wants expansion of remote learning tools. Washington Times.
- Young, M. F. (19 March 2020). Two districts, two very different plans for students while school is out indefinitely. CT Mirror.
- Slota, S. T. (6 February 2020). Five best practices teachers can learn from dungeon masters. KQED MindShift.
- Slota, S. T. (1 September 2019). Games with impact. Monitor on Psychology.
- Slota, S. T. (20 February 2019). How schools spark excitement for learning with role playing and games. KQED MindShift.